Particle Systems & VFX
Create stunning effects for games: explosions, fire, magic spells, and dynamic weather — powered by a robust particle engine.
5 Sections
⏱️ 5 Hours
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Introduction to VFX
Section 1 of 5
Live Canvas Demo
Choose an effect and interact with the canvas. Click to trigger explosions or spells. Fire and rain run continuously.
🔑 Core Techniques
Emitters
Spawn particles with configurable rate, position, velocity, and variance for bursts or continuous streams.
Updaters
Per-frame logic: gravity, drag, acceleration, life decay, color ramp, and turbulence.
Blend Modes
Use additive or screen blending for glow and normal blending for rain, debris, and smoke.
Pooling
Reuse particle objects to avoid GC and keep smooth 60 FPS performance during bursts.
🎮 Hands-On Projects
Spellcaster FX Pack
⭐ ProjectFeatures:
- ✓ Hue-cycling magic trails
- ✓ Rune circles and rings
- ✓ Projectile impact bursts
- ✓ Sequenced spell timelines
Tech Stack:
- ✓ Canvas API
- ✓ Additive blend
- ✓ Pooling
- ✓ Timing controllers
Learning:
- ✓ Color ramps
- ✓ Trail emitters
- ✓ Sequence scripting
- ✓ Performance tips
Dynamic Weather System
⭐ ProjectFeatures:
- ✓ Rain streaks and splashes
- ✓ Snow flakes with wind
- ✓ Wind gusts & parallax
- ✓ Lightning events
Tech Stack:
- ✓ Canvas API
- ✓ Line rendering
- ✓ Parallax layers
- ✓ Event triggers
Learning:
- ✓ Directional gravity
- ✓ Layering & parallax
- ✓ Event sequencing
- ✓ Visual polish
📚 Learning Resources
📖 Recommended Reading
- • Pixar’s “Physically Based Rendering” (for rendering fundamentals)
- • “The Nature of Code” – Particle systems chapter
- • GameDev articles on VFX & particle design
- • Blend modes & compositing guides
🔧 Tools & Libraries
- • PixiJS (2D rendering)
- • Three.js (WebGL & shaders)
- • GSAP (timelines & easing)
- • WebGL/GLSL (advanced GPU particles)
🎮 Inspiration
- • Hades – spell and hit effects
- • Diablo series – atmospheric VFX
- • Genshin Impact – elemental visuals
- • Ori and the Blind Forest – glow & particles
💡 Advanced Topics
- • Sprite sheets & texture atlases
- • Shader-based particles
- • GPU instancing & batching
- • Post-processing (bloom/blur)
🎉 Congratulations!
You've completed Particle Systems & VFX! Ready for the next lesson?
⚡ Next: Performance Optimization
Master object pooling, spatial partitioning, and advanced techniques to build lightning-fast games.
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