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Procedural Generation
Master algorithmic content creation with Perlin noise, cellular automata, dungeon generation, and infinite world building.
5 Sections
~6 Hours
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Introduction to Procedural Generation
Section 1 of 5
Procedural generation is the algorithmic creation of content, enabling developers to create vast, unique game worlds without manually designing every detail.
Used by games like Minecraft, No Man's Sky, and Terraria to create infinite, explorable worlds.
In this course, you'll implement terrain, dungeons, and complete worlds that are different every time.
🎯 Key Takeaways
- •Perlin noise creates natural-looking terrain and heightmaps
- •Cellular automata generates organic cave systems
- •BSP trees create structured dungeon layouts
- •Seed-based generation ensures reproducible worlds
- •Combine multiple algorithms for rich, diverse worlds
🚀 Interactive Demo
Try implementing what you learned with this interactive challenge:
- 1.Implement Perlin noise for terrain generation
- 2.Create a cave system using cellular automata
- 3.Build a dungeon generator with BSP trees
- 4.Combine algorithms for world generation
- 5.Add biomes and structure placement