Shaders & WebGL
Write custom shaders for lighting, shadows, post-processing, and advanced graphics. Master GPU programming for stunning visual effects.
5 Sections
⏱️ 9 Hours
Your Progress
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Introduction to Shaders & WebGL
Section 1 of 5
🔑 Core Techniques
GLSL Programming
Master the OpenGL Shading Language: data types, built-in functions, uniforms, attributes, and varying variables.
- • Vector and matrix operations
- • Texture sampling
- • Built-in math functions
- • Shader compilation
Lighting Models
Implement realistic lighting: Phong, Blinn-Phong, and PBR (Physically Based Rendering) models.
- • Phong reflection model
- • Normal and bump mapping
- • Multiple light sources
- • PBR materials
Shadow Techniques
Create realistic shadows with shadow mapping, cascaded shadow maps, and soft shadow techniques.
- • Shadow map generation
- • Depth testing
- • PCF filtering
- • Cascaded shadows
Post-Processing
Apply screen-space effects: bloom, blur, color grading, depth of field, and ambient occlusion.
- • Framebuffer objects
- • Gaussian blur
- • Bloom and HDR
- • SSAO
🎮 Hands-On Projects
Custom Shader Engine
⭐ ProjectFeatures:
- ✓ Vertex & fragment shaders
- ✓ Phong lighting system
- ✓ Texture mapping
- ✓ Normal mapping
Tech Stack:
- ✓ WebGL API
- ✓ GLSL shaders
- ✓ Matrix math
- ✓ Texture atlases
Learning:
- ✓ Shader pipeline
- ✓ Uniform management
- ✓ Attribute buffers
- ✓ Performance optimization
Advanced Lighting Showcase
⭐ ProjectFeatures:
- ✓ Multiple light sources
- ✓ Real-time shadows
- ✓ Normal & specular maps
- ✓ PBR materials
Tech Stack:
- ✓ WebGL 2.0
- ✓ Shadow mapping
- ✓ Deferred rendering
- ✓ HDR pipeline
Learning:
- ✓ Shadow techniques
- ✓ Light culling
- ✓ Material systems
- ✓ Rendering optimization
🖼️ Interactive Demo
Mini game: dodge red obstacles, collect blue energy orbs, rack up points, and survive as long as you can.
📚 Learning Resources
📖 Recommended Reading
- • "The Book of Shaders" – Interactive GLSL guide
- • "Learn OpenGL" – Comprehensive graphics guide
- • WebGL Fundamentals – Online tutorials
- • Shader programming patterns and best practices
🔧 Tools & Libraries
- • Three.js – 3D WebGL library
- • ShaderToy – Online shader editor
- • glslCanvas – Live GLSL preview
- • Spector.js – WebGL debugger
🎮 Inspiration
- • Unreal Engine – Advanced rendering
- • Unity URP/HDRP – Modern pipelines
- • Godot Engine – Open-source shaders
- • WebGL demos on CodePen
💡 Advanced Topics
- • Compute shaders (WebGPU)
- • Ray tracing techniques
- • Signed distance fields (SDF)
- • Volumetric rendering
🎉 Congratulations!
You've completed Shaders & WebGL! You've mastered all advanced game development topics!
🏆 You're Now a Master Game Developer!
You've learned AI pathfinding, multiplayer networking, particle effects, performance optimization, procedural generation, and GPU programming. Ready to create amazing games!
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