🎵 Audio and Sound Effects
Master Web Audio API to create immersive soundscapes and dynamic audio for your games!
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Introduction to Web Audio API
Section 1 of 9
The Web Audio API is a powerful JavaScript API for processing and synthesizing audio in the browser. It lets you load, play, and manipulate sounds with complete control. **What You Can Do:** • Play sound effects and background music • Control volume, pan, and playback speed • Create spatial audio (3D sound positions) • Generate tones and synthesize sounds • Apply filters and effects • Analyze audio frequency data • Create interactive audio experiences **Audio Context:** The AudioContext is the main object that creates and manages all audio. Think of it as the "mixer" for your game. **Key Components:** • AudioContext - Main audio manager • AudioBuffer - Raw audio data • AudioBufferSource - Plays audio buffers • GainNode - Controls volume • Destination - Your speakers/output **Why It's Powerful:** Unlike <audio> tags, Web Audio API gives you: • Precise timing control • Volume/pan effects • Audio analysis • Sound synthesis • Node-based architecture **Performance Note:** Audio processing happens on a separate thread, so it won't block your game loop!
Code Example:
// Initialize Web Audio API
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
// Check if audio context is ready
console.log('Sample rate:', audioContext.sampleRate); // Usually 44100 or 48000 Hz
console.log('Current time:', audioContext.currentTime);
// Create a simple audio node
const gainNode = audioContext.createGain();
gainNode.gain.value = 0.5; // 50% volume
gainNode.connect(audioContext.destination); // Connect to speakers
// Best practice: Singleton pattern for audio context
class AudioManager {
constructor() {
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
this.masterGain = this.audioContext.createGain();
this.masterGain.connect(this.audioContext.destination);
this.masterGain.gain.value = 0.7;
}
getContext() {
return this.audioContext;
}
getMasterGain() {
return this.masterGain;
}
// Resume audio context (needed for user interaction)
async resumeContext() {
if (this.audioContext.state === 'suspended') {
await this.audioContext.resume();
console.log('Audio context resumed');
}
}
}
// Usage
const audioManager = new AudioManager();
audioManager.resumeContext();💡 Tip: Try this code in your browser console (F12 → Console).