Master AABB, circle collision, SAT, and advanced collision detection algorithms
Section 1 of 9
// Basic collision detection structure
class GameObject {
constructor(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
// Check if this object collides with another
collidesWith(other) {
// We'll implement different methods here
return false;
}
}
// Game loop with collision checking
const player = new GameObject(100, 100, 50, 50);
const enemies = [
new GameObject(200, 150, 40, 40),
new GameObject(300, 200, 40, 40)
];
function update() {
// Check collisions
enemies.forEach(enemy => {
if (player.collidesWith(enemy)) {
console.log('Hit enemy!');
handleCollision(player, enemy);
}
});
}
function handleCollision(obj1, obj2) {
// Response: damage, bounce, collect, etc.
console.log('Collision detected!');
}Build a physics-based game demonstrating collision mastery:
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