SparkJS Logo
Homeβ€ΊIntermediateβ€ΊCollision Detection

πŸ’₯ Collision Detection

Master AABB, circle collision, SAT, and advanced collision detection algorithms

⏱️ 4 hoursπŸ“š 9 sections⚑ Intermediate

Your Progress

0 / 9 completed

Sections

πŸ’₯

Introduction to Collision Detection

Section 1 of 9

Collision detection is essential for making games feel interactive and realistic. It determines when objects in your game touch, overlap, or collide with each other. **Why Collision Detection Matters:** β€’ Core gameplay mechanic (hitting enemies, collecting items, blocking obstacles) β€’ Physics interactions (bouncing, stopping, sliding) β€’ Game boundaries (keeping player inside the level) β€’ Trigger zones (starting events, changing areas) **Common Use Cases:** β€’ Player vs Enemies/Obstacles β€’ Projectiles vs Targets β€’ Player vs Collectibles β€’ Platforms vs Character feet β€’ Trigger zones for events **Performance Considerations:** Checking every object against every other object is expensive! For 100 objects, that's 4,950 checks per frame. We need efficient algorithms. **Types We'll Cover:** 1. AABB (Axis-Aligned Bounding Box) - Fast, simple rectangles 2. Circle Collision - Perfect for round objects 3. Point vs Shape - Mouse clicks, projectiles 4. SAT (Separating Axis Theorem) - Rotated rectangles 5. Pixel-Perfect - Most accurate, slowest

πŸ’»Code Example

// Basic collision detection structure
class GameObject {
  constructor(x, y, width, height) {
    this.x = x;
    this.y = y;
    this.width = width;
    this.height = height;
  }
  
  // Check if this object collides with another
  collidesWith(other) {
    // We'll implement different methods here
    return false;
  }
}

// Game loop with collision checking
const player = new GameObject(100, 100, 50, 50);
const enemies = [
  new GameObject(200, 150, 40, 40),
  new GameObject(300, 200, 40, 40)
];

function update() {
  // Check collisions
  enemies.forEach(enemy => {
    if (player.collidesWith(enemy)) {
      console.log('Hit enemy!');
      handleCollision(player, enemy);
    }
  });
}

function handleCollision(obj1, obj2) {
  // Response: damage, bounce, collect, etc.
  console.log('Collision detected!');
}

🎯 Key Takeaways

  • β€’AABB is fastest for axis-aligned rectangles, perfect for platformers
  • β€’Circle collision is ideal for round objects and very efficient
  • β€’SAT handles rotated shapes and any convex polygon
  • β€’Spatial partitioning dramatically improves performance for many objects
  • β€’Proper collision response makes games feel polished and realistic

πŸš€ Practice Challenge

Build a physics-based game demonstrating collision mastery:

  • 1.Create bouncing balls with circle collision detection
  • 2.Add platforms using AABB for walls and floors
  • 3.Implement spatial grid for optimized collision checks
  • 4.Add realistic bounce physics with restitution
  • 5.Create collectible items with point collision detection
Try the Challenge β†’

πŸ“š Next Lesson

🎡 Audio & Sound Effects

Add immersive sound effects and background music to your games

Continue Learning β†’