🐦 Flappy Bird Clone
Build the addictive tap-to-fly game with pipes, scoring, and realistic physics
⏱️ 5 hours⚡ Intermediate🎮 Game Project
Play the Game
Press SPACE or UP ARROW to jump
📋 How to Play
- 1.Press SPACE or UP ARROW to make the bird jump
- 2.Navigate through the green pipes without hitting them
- 3.Each pipe you pass successfully increases your score
- 4.Gravity pulls the bird down constantly - timing is everything!
- 5.Game over if you hit pipes, the ground, or the ceiling
🎯 Key Concepts
Physics
Gravity and velocity create realistic falling motion. Jump gives instant upward velocity.
Collision Detection
AABB collision checks between bird and pipes, ground, ceiling.
Procedural Generation
Random pipe heights generate unique layouts each game.
Score Tracking
Track score and high score using game state and localStorage.
💻 Code Walkthrough
Game State Structure
interface Bird {
x: number; // Horizontal position
y: number; // Vertical position
velocity: number; // Current vertical velocity
}
interface Pipe {
x: number; // Horizontal position
topHeight: number; // Height of top pipe
passed: boolean; // Whether bird has passed this pipe
}Physics Update
// Apply gravity every frame
bird.velocity += GRAVITY; // Accelerate downward
bird.y += bird.velocity; // Move bird
// Jump resets velocity
if (jump) {
bird.velocity = JUMP_STRENGTH; // Set upward velocity
}Collision Detection
// Check if bird hits pipes
if (birdRight > pipeLeft && birdLeft < pipeRight) {
if (birdTop < topPipeBottom || birdBottom > bottomPipeTop) {
gameOver = true; // Collision detected!
}
}🚀 Challenges to Try
- ★Speed Up: Gradually increase pipe speed after every 10 points passed
- ★Power-ups: Add shield or slow-motion power-ups
- ★Sound Effects: Play jump and point sounds
- ★Animations: Rotate bird based on velocity direction
- ★Particles: Add particle effects when collecting points